Spelen met Techniek

Sinds maart 2025 is Given Sichilima parttime verbonden aan de Stichting. Hij heeft in het afgelopen jaar het project 'Spelen met techniek' opgezet. In dit project krijgen leerlingen van middelbare scholen de kans om buiten het reguliere curriculum om lessen te volgen in het toepassen van computers in allerlei apparatuur, variërend van een stoplicht tot een temperatuurmeter of een robotarm. De computers zijn klein, maar 'echt' en de apparatuur is op 'speelgoedformaat'. Hierdoor blijven de kosten beperkt (40 euro voor een set die door twee leerlingen gebruikt wordt).

De gedachte achter het project is dat voor het behalen van een voldoende technisch niveau in industrie en samenleving, het noodzakelijk is dat kinderen al op een jonge leeftijd spelenderwijs met techniek in aanraking komen. In landen als Zambia is dit maar beperkt het geval, zeker op het platteland en in de minder rijke stadswijken. Met het project 'Spelen met techniek' proberen we middelbare scholieren alsnog deze kans te geven. 

Onderstaand het verslag van Given van het afgelopen jaar en een vooruitblik op volgend jaar.

Over the past year 2025, I have been working with Munali Secondary School, a government-funded school in Lusaka that serves students from Grade 8 to Grade 12, mostly aged 15 to 19 years (some up to 20). Unlike private schools, many learners here come from families with limited access to technology. For most of them, this program is their first hands-on experience with computers beyond basic classroom use.

I meet the students twice a week, every Thursday and Friday, for two hours per session. This program is voluntary and runs outside their normal timetable, which shows their strong motivation to learn. Despite their busy school schedules, attendance has remained high, with about 40 students participating weekly in two groups.

During the sessions, students learn how computers work in real life. Using small programmable computers (Raspberry Pi), they connect sensors and simple motors and write basic programs in Python (a beginner-friendly programming language). Through this, they understand how technology controls traffic lights, security systems, smart homes, and industrial machines. We also introduce them to Artificial Intelligence in simple terms, showing how data helps computers make decisions, such as in phone face recognition or recommendation systems.

One of the most encouraging moments was when a group of students designed and built a small robot that could sort red and black blocks. Their creativity and teamwork led to an invitation to Sweden to complete the project, which greatly boosted their confidence and showed what they are capable of when given the opportunity.

This training improves their chances for further education. Many students now express interest in studying computer science, engineering, and ICT after secondary school. In

Zambia, there is a growing demand for technically skilled people, especially in areas such as software development, automation, networking, and data systems. While some may question the relevance of AI and robotics, these skills are becoming essential globally, and Zambia must prepare its youth to compete internationally and drive local innovation.

Planning for 2026

In 2026, I plan to continue at Munali Secondary School, working with both returning students and new participants. At the same time, we will expand to higher institutions, starting with:

  • Evelyn Hone College

  • Information and Communications University (ICU)

This will allow continuity from secondary to tertiary level.

We will also introduce a project-based Raspberry Pi competition among code clubs. Students will form teams and solve real-world problems using technology. Winners will receive educational prizes such as books, small learning grants, or branded T-shirts. This will encourage creativity, teamwork, and innovation.

School selection will be based on:

  • Willingness of school management to support the program

  • Availability of interested students

  • Priority to government schools and public institutions

Our long-term goal is to build a strong pipeline of young technologists who can contribute to Zambia’s digital transformation.

 

Given Sichilima, January 2026

Sinds maart 2025 is Given Sichilima parttime verbonden aan de Stichting. Hij heeft in het afgelopen jaar het project 'Spelen met techniek' opgezet. In dit project krijgen leerlingen van middelbare scholen de kans om buiten het reguliere curriculum om lessen te volgen in het toepassen van computers in allerlei apparatuur, variërend van een stoplicht tot een temperatuurmeter of een robotarm. De computers zijn klein, maar 'echt' en de apparatuur is op 'speelgoedformaat'. Hierdoor blijven de kosten beperkt (40 euro voor een set die door twee leerlingen gebruikt wordt).

De gedachte achter het project is dat voor het behalen van een voldoende technisch niveau in industrie en samenleving, het noodzakelijk is dat kinderen al op een jonge leeftijd spelenderwijs met techniek in aanraking komen. In landen als Zambia is dit maar beperkt het geval, zeker op het platteland en in de minder rijke stadswijken. Met het project 'Spelen met techniek' proberen we middelbare scholieren alsnog deze kans te geven. 

Onderstaand het verslag van Given van het afgelopen jaar en een vooruitblik op volgend jaar.

Over the past year 2025, I have been working with Munali Secondary School, a government-funded school in Lusaka that serves students from Grade 8 to Grade 12, mostly aged 15 to 19 years (some up to 20). Unlike private schools, many learners here come from families with limited access to technology. For most of them, this program is their first hands-on experience with computers beyond basic classroom use.

I meet the students twice a week, every Thursday and Friday, for two hours per session. This program is voluntary and runs outside their normal timetable, which shows their strong motivation to learn. Despite their busy school schedules, attendance has remained high, with about 40 students participating weekly in two groups.

During the sessions, students learn how computers work in real life. Using small programmable computers (Raspberry Pi), they connect sensors and simple motors and write basic programs in Python (a beginner-friendly programming language). Through this, they understand how technology controls traffic lights, security systems, smart homes, and industrial machines. We also introduce them to Artificial Intelligence in simple terms, showing how data helps computers make decisions, such as in phone face recognition or recommendation systems.

One of the most encouraging moments was when a group of students designed and built a small robot that could sort red and black blocks. Their creativity and teamwork led to an invitation to Sweden to complete the project, which greatly boosted their confidence and showed what they are capable of when given the opportunity.

This training improves their chances for further education. Many students now express interest in studying computer science, engineering, and ICT after secondary school. In

Zambia, there is a growing demand for technically skilled people, especially in areas such as software development, automation, networking, and data systems. While some may question the relevance of AI and robotics, these skills are becoming essential globally, and Zambia must prepare its youth to compete internationally and drive local innovation.

Planning for 2026

In 2026, I plan to continue at Munali Secondary School, working with both returning students and new participants. At the same time, we will expand to higher institutions, starting with:

  • Evelyn Hone College

  • Information and Communications University (ICU)

This will allow continuity from secondary to tertiary level.

We will also introduce a project-based Raspberry Pi competition among code clubs. Students will form teams and solve real-world problems using technology. Winners will receive educational prizes such as books, small learning grants, or branded T-shirts. This will encourage creativity, teamwork, and innovation.

School selection will be based on:

  • Willingness of school management to support the program

  • Availability of interested students

  • Priority to government schools and public institutions

Our long-term goal is to build a strong pipeline of young technologists who can contribute to Zambia’s digital transformation.

 

Given Sichilima, January 2026